The 3D world caught my attention almost since the very first moment when I started to play with computers, at the end of the 90’s. For a long time I was messing around and trying pointless things with several software, most of which needed weird things to be done in order to be installed and run on my computer.
How did I switch from this teenager-trying-different-things type of user, to use Blender as the tool that I’m using for more than 12 years now is part of my journey in free software. Now I want to tell you that with my learning in Blender it also started my actual learning on how things are done in 3D.
I’m still learning nowadays. My profile in 3D is generalist, which means that I know a bit about everything and I’m able to deliver results in a wide field of things involving 3D. This profile also forces me to learn a bit more every day and keeping up-to-date about each one of the subareas I can work on. But for the same reason, being a generalist forces me to understand that there are some tasks and thinks that need greater specialization.
During my professional career in 3D, I was mainly involved in architectural visualization. Later, I had the opportunity to apply mi 3D knowledge to mapping shows, and this way I was able to know in detail the technical side and cultural context of this technique.
Currently I keep interested in mapping and also in any other job opportunity involving 3D, but I aim to use this technology as a key tool in my workflow as a visual creator, more than a job market specialization itself.
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